lv_conf.h 25 KB

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  1. /**
  2. * @file lv_conf.h
  3. * Configuration file for v8.2.0 and v8.3.2
  4. */
  5. /*
  6. * Copy this file as `lv_conf.h`
  7. * 1. simply next to the `lvgl` folder
  8. * 2. or any other places and
  9. * - define `LV_CONF_INCLUDE_SIMPLE`
  10. * - add the path as include path
  11. */
  12. /* clang-format off */
  13. #if 1 /*Set it to "1" to enable content*/
  14. #ifndef LV_CONF_H
  15. #define LV_CONF_H
  16. #include <stdint.h>
  17. /*Helper*/
  18. #define __LVGL_V8_3 (8 == 8 && 3 == 3)
  19. /*====================
  20. COLOR SETTINGS
  21. *====================*/
  22. /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
  23. #define LV_COLOR_DEPTH 16
  24. /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
  25. #define LV_COLOR_16_SWAP 0
  26. /*Enable features to draw on transparent background.
  27. *It's required if opa, and transform_* style properties are used.
  28. *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
  29. #define LV_COLOR_SCREEN_TRANSP (__LVGL_V8_3 ? 1 : 0)
  30. /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
  31. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
  32. #define LV_COLOR_MIX_ROUND_OFS 0
  33. /*Images pixels with this color will not be drawn if they are chroma keyed)*/
  34. #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
  35. /*=========================
  36. MEMORY SETTINGS
  37. *=========================*/
  38. /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
  39. #define LV_MEM_CUSTOM 0
  40. #if LV_MEM_CUSTOM == 0
  41. /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
  42. #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
  43. /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
  44. #define LV_MEM_ADR 0 /*0: unused*/
  45. /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
  46. #if LV_MEM_ADR == 0
  47. #undef LV_MEM_POOL_INCLUDE
  48. #undef LV_MEM_POOL_ALLOC
  49. #endif
  50. #else /*LV_MEM_CUSTOM*/
  51. #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
  52. #define LV_MEM_CUSTOM_ALLOC malloc
  53. #define LV_MEM_CUSTOM_FREE free
  54. #define LV_MEM_CUSTOM_REALLOC realloc
  55. #endif /*LV_MEM_CUSTOM*/
  56. /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
  57. *You will see an error log message if there wasn't enough buffers. */
  58. #define LV_MEM_BUF_MAX_NUM 16
  59. /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
  60. #define LV_MEMCPY_MEMSET_STD 0
  61. /*====================
  62. HAL SETTINGS
  63. *====================*/
  64. /*Default display refresh period. LVG will redraw changed areas with this period time*/
  65. #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
  66. /*Input device read period in milliseconds*/
  67. #define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
  68. /*Use a custom tick source that tells the elapsed time in milliseconds.
  69. *It removes the need to manually update the tick with `lv_tick_inc()`)*/
  70. #define LV_TICK_CUSTOM 1
  71. #if LV_TICK_CUSTOM
  72. #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
  73. #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
  74. #endif /*LV_TICK_CUSTOM*/
  75. /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
  76. *(Not so important, you can adjust it to modify default sizes and spaces)*/
  77. #define LV_DPI_DEF 130 /*[px/inch]*/
  78. /*=======================
  79. * FEATURE CONFIGURATION
  80. *=======================*/
  81. /*-------------
  82. * Drawing
  83. *-----------*/
  84. /*Enable complex draw engine.
  85. *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
  86. #define LV_DRAW_COMPLEX 1
  87. #if LV_DRAW_COMPLEX != 0
  88. /*Allow buffering some shadow calculation.
  89. *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
  90. *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
  91. #define LV_SHADOW_CACHE_SIZE 0
  92. /* Set number of maximally cached circle data.
  93. * The circumference of 1/4 circle are saved for anti-aliasing
  94. * radius * 4 bytes are used per circle (the most often used radiuses are saved)
  95. * 0: to disable caching */
  96. #define LV_CIRCLE_CACHE_SIZE 4
  97. #endif /*LV_DRAW_COMPLEX*/
  98. /**
  99. * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
  100. * and blend it as an image with the given opacity.
  101. * Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
  102. * The widget can be buffered in smaller chunks to avoid using large buffers.
  103. *
  104. * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
  105. * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
  106. *
  107. * Both buffer sizes are in bytes.
  108. * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
  109. * and can't be drawn in chunks. So these settings affects only widgets with opacity.
  110. */
  111. #define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
  112. #define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
  113. /*Default image cache size. Image caching keeps the images opened.
  114. *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
  115. *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
  116. *However the opened images might consume additional RAM.
  117. *0: to disable caching*/
  118. #define LV_IMG_CACHE_DEF_SIZE 0
  119. /*Number of stops allowed per gradient. Increase this to allow more stops.
  120. *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
  121. #define LV_GRADIENT_MAX_STOPS 2
  122. /*Default gradient buffer size.
  123. *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
  124. *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
  125. *If the cache is too small the map will be allocated only while it's required for the drawing.
  126. *0 mean no caching.*/
  127. #define LV_GRAD_CACHE_DEF_SIZE 0
  128. /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
  129. *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
  130. *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
  131. #define LV_DITHER_GRADIENT 0
  132. #if LV_DITHER_GRADIENT
  133. /*Add support for error diffusion dithering.
  134. *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
  135. *The increase in memory consumption is (24 bits * object's width)*/
  136. #define LV_DITHER_ERROR_DIFFUSION 0
  137. #endif
  138. /*Maximum buffer size to allocate for rotation.
  139. *Only used if software rotation is enabled in the display driver.*/
  140. #define LV_DISP_ROT_MAX_BUF (10*1024)
  141. /*-------------
  142. * GPU
  143. *-----------*/
  144. /*Use Arm's 2D acceleration library Arm-2D */
  145. #define LV_USE_GPU_ARM2D 0
  146. /*Use STM32's DMA2D (aka Chrom Art) GPU*/
  147. #define LV_USE_GPU_STM32_DMA2D 0
  148. #if LV_USE_GPU_STM32_DMA2D
  149. /*Must be defined to include path of CMSIS header of target processor
  150. e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
  151. #define LV_GPU_DMA2D_CMSIS_INCLUDE
  152. #endif
  153. /*Use SWM341's DMA2D GPU*/
  154. #define LV_USE_GPU_SWM341_DMA2D 0
  155. #if LV_USE_GPU_SWM341_DMA2D
  156. #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
  157. #endif
  158. /*Use NXP's PXP GPU iMX RTxxx platforms*/
  159. #define LV_USE_GPU_NXP_PXP 0
  160. #if LV_USE_GPU_NXP_PXP
  161. /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
  162. * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
  163. * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
  164. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
  165. */
  166. #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
  167. #endif
  168. /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
  169. #define LV_USE_GPU_NXP_VG_LITE 0
  170. /*Use SDL renderer API*/
  171. #define LV_USE_GPU_SDL 0
  172. #if LV_USE_GPU_SDL
  173. #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
  174. /*Texture cache size, 8MB by default*/
  175. #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
  176. /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
  177. #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
  178. #endif
  179. /*-------------
  180. * Logging
  181. *-----------*/
  182. /*Enable the log module*/
  183. #define LV_USE_LOG 0
  184. #if LV_USE_LOG
  185. /*How important log should be added:
  186. *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
  187. *LV_LOG_LEVEL_INFO Log important events
  188. *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
  189. *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
  190. *LV_LOG_LEVEL_USER Only logs added by the user
  191. *LV_LOG_LEVEL_NONE Do not log anything*/
  192. #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
  193. /*1: Print the log with 'printf';
  194. *0: User need to register a callback with `lv_log_register_print_cb()`*/
  195. #define LV_LOG_PRINTF 0
  196. /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
  197. #define LV_LOG_TRACE_MEM 1
  198. #define LV_LOG_TRACE_TIMER 1
  199. #define LV_LOG_TRACE_INDEV 1
  200. #define LV_LOG_TRACE_DISP_REFR 1
  201. #define LV_LOG_TRACE_EVENT 1
  202. #define LV_LOG_TRACE_OBJ_CREATE 1
  203. #define LV_LOG_TRACE_LAYOUT 1
  204. #define LV_LOG_TRACE_ANIM 1
  205. #endif /*LV_USE_LOG*/
  206. /*-------------
  207. * Asserts
  208. *-----------*/
  209. /*Enable asserts if an operation is failed or an invalid data is found.
  210. *If LV_USE_LOG is enabled an error message will be printed on failure*/
  211. #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
  212. #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
  213. #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
  214. #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
  215. #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
  216. /*Add a custom handler when assert happens e.g. to restart the MCU*/
  217. #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
  218. #define LV_ASSERT_HANDLER while(1); /*Halt by default*/
  219. /*-------------
  220. * Others
  221. *-----------*/
  222. /*1: Show CPU usage and FPS count*/
  223. #define LV_USE_PERF_MONITOR 0
  224. #if LV_USE_PERF_MONITOR
  225. #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
  226. #endif
  227. /*1: Show the used memory and the memory fragmentation
  228. * Requires LV_MEM_CUSTOM = 0*/
  229. #define LV_USE_MEM_MONITOR 0
  230. #if LV_USE_MEM_MONITOR
  231. #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
  232. #endif
  233. /*1: Draw random colored rectangles over the redrawn areas*/
  234. #define LV_USE_REFR_DEBUG 0
  235. /*Change the built in (v)snprintf functions*/
  236. #define LV_SPRINTF_CUSTOM 0
  237. #if LV_SPRINTF_CUSTOM
  238. #define LV_SPRINTF_INCLUDE <stdio.h>
  239. #define lv_snprintf snprintf
  240. #define lv_vsnprintf vsnprintf
  241. #else /*LV_SPRINTF_CUSTOM*/
  242. #define LV_SPRINTF_USE_FLOAT 0
  243. #endif /*LV_SPRINTF_CUSTOM*/
  244. #define LV_USE_USER_DATA 1
  245. /*Garbage Collector settings
  246. *Used if lvgl is bound to higher level language and the memory is managed by that language*/
  247. #define LV_ENABLE_GC 0
  248. #if LV_ENABLE_GC != 0
  249. #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
  250. #endif /*LV_ENABLE_GC*/
  251. /*=====================
  252. * COMPILER SETTINGS
  253. *====================*/
  254. /*For big endian systems set to 1*/
  255. #define LV_BIG_ENDIAN_SYSTEM 0
  256. /*Define a custom attribute to `lv_tick_inc` function*/
  257. #define LV_ATTRIBUTE_TICK_INC
  258. /*Define a custom attribute to `lv_timer_handler` function*/
  259. #define LV_ATTRIBUTE_TIMER_HANDLER
  260. /*Define a custom attribute to `lv_disp_flush_ready` function*/
  261. #define LV_ATTRIBUTE_FLUSH_READY
  262. /*Required alignment size for buffers*/
  263. #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
  264. /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
  265. * E.g. __attribute__((aligned(4)))*/
  266. #define LV_ATTRIBUTE_MEM_ALIGN
  267. /*Attribute to mark large constant arrays for example font's bitmaps*/
  268. #define LV_ATTRIBUTE_LARGE_CONST
  269. /*Compiler prefix for a big array declaration in RAM*/
  270. #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
  271. /*Place performance critical functions into a faster memory (e.g RAM)*/
  272. #define LV_ATTRIBUTE_FAST_MEM
  273. /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
  274. #define LV_ATTRIBUTE_DMA
  275. /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
  276. *should also appear on LVGL binding API such as Micropython.*/
  277. #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
  278. /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
  279. #define LV_USE_LARGE_COORD 0
  280. /*==================
  281. * FONT USAGE
  282. *===================*/
  283. /*Montserrat fonts with ASCII range and some symbols using bpp = 4
  284. *https://fonts.google.com/specimen/Montserrat*/
  285. #define LV_FONT_MONTSERRAT_8 0
  286. #define LV_FONT_MONTSERRAT_10 0
  287. #define LV_FONT_MONTSERRAT_12 1
  288. #define LV_FONT_MONTSERRAT_14 1
  289. #define LV_FONT_MONTSERRAT_16 0
  290. #define LV_FONT_MONTSERRAT_18 0
  291. #define LV_FONT_MONTSERRAT_20 1
  292. #define LV_FONT_MONTSERRAT_22 0
  293. #define LV_FONT_MONTSERRAT_24 1
  294. #define LV_FONT_MONTSERRAT_26 0
  295. #define LV_FONT_MONTSERRAT_28 0
  296. #define LV_FONT_MONTSERRAT_30 0
  297. #define LV_FONT_MONTSERRAT_32 0
  298. #define LV_FONT_MONTSERRAT_34 0
  299. #define LV_FONT_MONTSERRAT_36 0
  300. #define LV_FONT_MONTSERRAT_38 0
  301. #define LV_FONT_MONTSERRAT_40 0
  302. #define LV_FONT_MONTSERRAT_42 0
  303. #define LV_FONT_MONTSERRAT_44 0
  304. #define LV_FONT_MONTSERRAT_46 0
  305. #define LV_FONT_MONTSERRAT_48 0
  306. /*Demonstrate special features*/
  307. #define LV_FONT_MONTSERRAT_12_SUBPX 0
  308. #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
  309. #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
  310. #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
  311. /*Pixel perfect monospace fonts*/
  312. #define LV_FONT_UNSCII_8 0
  313. #define LV_FONT_UNSCII_16 0
  314. /*Optionally declare custom fonts here.
  315. *You can use these fonts as default font too and they will be available globally.
  316. *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
  317. #define LV_FONT_CUSTOM_DECLARE
  318. /*Always set a default font*/
  319. #define LV_FONT_DEFAULT &lv_font_montserrat_14
  320. /*Enable handling large font and/or fonts with a lot of characters.
  321. *The limit depends on the font size, font face and bpp.
  322. *Compiler error will be triggered if a font needs it.*/
  323. #define LV_FONT_FMT_TXT_LARGE 0
  324. /*Enables/disables support for compressed fonts.*/
  325. #define LV_USE_FONT_COMPRESSED 0
  326. /*Enable subpixel rendering*/
  327. #define LV_USE_FONT_SUBPX 0
  328. #if LV_USE_FONT_SUBPX
  329. /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
  330. #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
  331. #endif
  332. /*Enable drawing placeholders when glyph dsc is not found*/
  333. #define LV_USE_FONT_PLACEHOLDER 1
  334. /*=================
  335. * TEXT SETTINGS
  336. *=================*/
  337. /**
  338. * Select a character encoding for strings.
  339. * Your IDE or editor should have the same character encoding
  340. * - LV_TXT_ENC_UTF8
  341. * - LV_TXT_ENC_ASCII
  342. */
  343. #define LV_TXT_ENC LV_TXT_ENC_UTF8
  344. /*Can break (wrap) texts on these chars*/
  345. #define LV_TXT_BREAK_CHARS " ,.;:-_"
  346. /*If a word is at least this long, will break wherever "prettiest"
  347. *To disable, set to a value <= 0*/
  348. #define LV_TXT_LINE_BREAK_LONG_LEN 0
  349. /*Minimum number of characters in a long word to put on a line before a break.
  350. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  351. #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
  352. /*Minimum number of characters in a long word to put on a line after a break.
  353. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  354. #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
  355. /*The control character to use for signalling text recoloring.*/
  356. #define LV_TXT_COLOR_CMD "#"
  357. /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
  358. *The direction will be processed according to the Unicode Bidirectional Algorithm:
  359. *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
  360. #define LV_USE_BIDI 0
  361. #if LV_USE_BIDI
  362. /*Set the default direction. Supported values:
  363. *`LV_BASE_DIR_LTR` Left-to-Right
  364. *`LV_BASE_DIR_RTL` Right-to-Left
  365. *`LV_BASE_DIR_AUTO` detect texts base direction*/
  366. #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
  367. #endif
  368. /*Enable Arabic/Persian processing
  369. *In these languages characters should be replaced with an other form based on their position in the text*/
  370. #define LV_USE_ARABIC_PERSIAN_CHARS 0
  371. /*==================
  372. * WIDGET USAGE
  373. *================*/
  374. /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
  375. #define LV_USE_ARC 1
  376. #define LV_USE_BAR 1
  377. #define LV_USE_BTN 1
  378. #define LV_USE_BTNMATRIX 1
  379. #define LV_USE_CANVAS 1
  380. #define LV_USE_CHECKBOX 1
  381. #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
  382. #define LV_USE_IMG 1 /*Requires: lv_label*/
  383. #define LV_USE_LABEL 1
  384. #if LV_USE_LABEL
  385. #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
  386. #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
  387. #endif
  388. #define LV_USE_LINE 1
  389. #define LV_USE_ROLLER 1 /*Requires: lv_label*/
  390. #if LV_USE_ROLLER
  391. #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
  392. #endif
  393. #define LV_USE_SLIDER 1 /*Requires: lv_bar*/
  394. #define LV_USE_SWITCH 1
  395. #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
  396. #if LV_USE_TEXTAREA != 0
  397. #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
  398. #endif
  399. #define LV_USE_TABLE 1
  400. /*==================
  401. * EXTRA COMPONENTS
  402. *==================*/
  403. /*-----------
  404. * Widgets
  405. *----------*/
  406. #define LV_USE_ANIMIMG 1
  407. #define LV_USE_CALENDAR 1
  408. #if LV_USE_CALENDAR
  409. #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
  410. #if LV_CALENDAR_WEEK_STARTS_MONDAY
  411. #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
  412. #else
  413. #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
  414. #endif
  415. #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
  416. #define LV_USE_CALENDAR_HEADER_ARROW 1
  417. #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
  418. #endif /*LV_USE_CALENDAR*/
  419. #define LV_USE_CHART 1
  420. #define LV_USE_COLORWHEEL 1
  421. #define LV_USE_IMGBTN 1
  422. #define LV_USE_KEYBOARD 1
  423. #define LV_USE_LED 1
  424. #define LV_USE_LIST 1
  425. #define LV_USE_MENU 1
  426. #define LV_USE_METER 1
  427. #define LV_USE_MSGBOX 1
  428. #define LV_USE_SPAN 1
  429. #if LV_USE_SPAN
  430. /*A line text can contain maximum num of span descriptor */
  431. #define LV_SPAN_SNIPPET_STACK_SIZE 64
  432. #endif
  433. #define LV_USE_SPINBOX 1
  434. #define LV_USE_SPINNER 1
  435. #define LV_USE_TABVIEW 1
  436. #define LV_USE_TILEVIEW 1
  437. #define LV_USE_WIN 1
  438. /*-----------
  439. * Themes
  440. *----------*/
  441. /*A simple, impressive and very complete theme*/
  442. #define LV_USE_THEME_DEFAULT 1
  443. #if LV_USE_THEME_DEFAULT
  444. /*0: Light mode; 1: Dark mode*/
  445. #define LV_THEME_DEFAULT_DARK 0
  446. /*1: Enable grow on press*/
  447. #define LV_THEME_DEFAULT_GROW 1
  448. /*Default transition time in [ms]*/
  449. #define LV_THEME_DEFAULT_TRANSITION_TIME 80
  450. #endif /*LV_USE_THEME_DEFAULT*/
  451. /*A very simple theme that is a good starting point for a custom theme*/
  452. #define LV_USE_THEME_BASIC 1
  453. /*A theme designed for monochrome displays*/
  454. #define LV_USE_THEME_MONO 1
  455. /*-----------
  456. * Layouts
  457. *----------*/
  458. /*A layout similar to Flexbox in CSS.*/
  459. #define LV_USE_FLEX 1
  460. /*A layout similar to Grid in CSS.*/
  461. #define LV_USE_GRID 1
  462. /*---------------------
  463. * 3rd party libraries
  464. *--------------------*/
  465. /*File system interfaces for common APIs */
  466. /*API for fopen, fread, etc*/
  467. #define LV_USE_FS_STDIO 0
  468. #if LV_USE_FS_STDIO
  469. #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  470. #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
  471. #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  472. #endif
  473. /*API for open, read, etc*/
  474. #define LV_USE_FS_POSIX 0
  475. #if LV_USE_FS_POSIX
  476. #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  477. #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
  478. #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  479. #endif
  480. /*API for CreateFile, ReadFile, etc*/
  481. #define LV_USE_FS_WIN32 0
  482. #if LV_USE_FS_WIN32
  483. #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  484. #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
  485. #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  486. #endif
  487. /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
  488. #define LV_USE_FS_FATFS 0
  489. #if LV_USE_FS_FATFS
  490. #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
  491. #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
  492. #endif
  493. /*PNG decoder library*/
  494. #define LV_USE_PNG 0
  495. /*BMP decoder library*/
  496. #define LV_USE_BMP 0
  497. /* JPG + split JPG decoder library.
  498. * Split JPG is a custom format optimized for embedded systems. */
  499. #define LV_USE_SJPG 0
  500. /*GIF decoder library*/
  501. #define LV_USE_GIF 0
  502. /*QR code library*/
  503. #define LV_USE_QRCODE 0
  504. /*FreeType library*/
  505. #define LV_USE_FREETYPE 0
  506. #if LV_USE_FREETYPE
  507. /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
  508. #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
  509. #if LV_FREETYPE_CACHE_SIZE >= 0
  510. /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
  511. /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
  512. /* if font size >= 256, must be configured as image cache */
  513. #define LV_FREETYPE_SBIT_CACHE 0
  514. /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
  515. /* (0:use system defaults) */
  516. #define LV_FREETYPE_CACHE_FT_FACES 0
  517. #define LV_FREETYPE_CACHE_FT_SIZES 0
  518. #endif
  519. #endif
  520. /*Rlottie library*/
  521. #define LV_USE_RLOTTIE 0
  522. /*FFmpeg library for image decoding and playing videos
  523. *Supports all major image formats so do not enable other image decoder with it*/
  524. #define LV_USE_FFMPEG 0
  525. #if LV_USE_FFMPEG
  526. /*Dump input information to stderr*/
  527. #define LV_FFMPEG_DUMP_FORMAT 0
  528. #endif
  529. /*-----------
  530. * Others
  531. *----------*/
  532. /*1: Enable API to take snapshot for object*/
  533. #define LV_USE_SNAPSHOT 0
  534. /*1: Enable Monkey test*/
  535. #define LV_USE_MONKEY 0
  536. /*1: Enable grid navigation*/
  537. #define LV_USE_GRIDNAV 0
  538. /*1: Enable lv_obj fragment*/
  539. #define LV_USE_FRAGMENT 0
  540. /*1: Support using images as font in label or span widgets */
  541. #define LV_USE_IMGFONT 0
  542. /*1: Enable a published subscriber based messaging system */
  543. #define LV_USE_MSG 0
  544. /*1: Enable Pinyin input method*/
  545. /*Requires: lv_keyboard*/
  546. #define LV_USE_IME_PINYIN 0
  547. #if LV_USE_IME_PINYIN
  548. /*1: Use default thesaurus*/
  549. /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
  550. #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
  551. /*Set the maximum number of candidate panels that can be displayed*/
  552. /*This needs to be adjusted according to the size of the screen*/
  553. #define LV_IME_PINYIN_CAND_TEXT_NUM 6
  554. /*Use 9 key input(k9)*/
  555. #define LV_IME_PINYIN_USE_K9_MODE 1
  556. #if LV_IME_PINYIN_USE_K9_MODE == 1
  557. #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
  558. #endif // LV_IME_PINYIN_USE_K9_MODE
  559. #endif
  560. /*==================
  561. * EXAMPLES
  562. *==================*/
  563. /*Enable the examples to be built with the library*/
  564. #define LV_BUILD_EXAMPLES 1
  565. /*===================
  566. * DEMO USAGE
  567. ====================*/
  568. /*Show some widget. It might be required to increase `LV_MEM_SIZE` */
  569. #define LV_USE_DEMO_WIDGETS 0
  570. #if LV_USE_DEMO_WIDGETS
  571. #define LV_DEMO_WIDGETS_SLIDESHOW 0
  572. #endif
  573. /*Demonstrate the usage of encoder and keyboard*/
  574. #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
  575. /*Benchmark your system*/
  576. #define LV_USE_DEMO_BENCHMARK 0
  577. #if LV_USE_DEMO_BENCHMARK
  578. /*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
  579. #define LV_DEMO_BENCHMARK_RGB565A8 0
  580. #endif
  581. /*Stress test for LVGL*/
  582. #define LV_USE_DEMO_STRESS 0
  583. /*Music player demo*/
  584. #define LV_USE_DEMO_MUSIC 0
  585. #if LV_USE_DEMO_MUSIC
  586. #define LV_DEMO_MUSIC_SQUARE 0
  587. #define LV_DEMO_MUSIC_LANDSCAPE 0
  588. #define LV_DEMO_MUSIC_ROUND 0
  589. #define LV_DEMO_MUSIC_LARGE 0
  590. #define LV_DEMO_MUSIC_AUTO_PLAY 0
  591. #endif
  592. /*--END OF LV_CONF_H--*/
  593. #endif /*LV_CONF_H*/
  594. #endif /*End of "Content enable"*/